Magnemite

Magnet Pokémon #81
Pokemon #81 Magnemite
  • 25HP
  • 35Attack
  • 70Defense
  • 95S-Atk
  • 55S-Def
  • 45Speed

Pokédex • Pokémon #81 • Magnemite

Pokémon Description

At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it’ll start moving again.

It subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.

Pokémon Type

Weaknesses

Pokémon Details

  • Height1' 0''
  • Weight13.2 lbs.
  • GenderMale or Female
  • HabitatRough-terrain

Abilities

Magnet-Pull

While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.

Hidden Abilities

Analytic

This Pokémon's moves have 1.3× their power when it moves last in a turn. future sight and doom desire are unaffected.

Cards Like Magnemite

A bizarre Pokémon with but a single eye embedded in an iron
sphere. I suspect this creature levitates due to the magnetism it
emits from its arms, which resemble horseshoe-shaped magnets.